New Zuwaka Screens

With the upcoming 2beegames.com contest coming fast, we worked hard in the latests weeks on the first demo of our upcoming game: Zuwaka. We decided to release 8 new screenshots of how the game looks like now to show you our progress and hard work.

The first demo of zuwaka is set to be released in June this year,  with a bunch of features included online gameplay, adventure and arcade mode. A very well made editor is also being made which will highly increase the speed of the development of the game. We will also allow you guys, later on to make levels with our editor and share them to your friends. The editor will include several features allowing you to build unique levels.

Stay tuned, enjoy!

Zombie Movie, an intense but relaxing game

Kill zombies during winterZombie Movie is an isometric shooter made by Miguel Paquette Gaulin (Marchal_Mig12) and Maxime Binette (Kapser). The game takes place during the filming of a famous (and obvious), a-lot-of-dead-zombies type movie. The game starts with a movie director telling instructions to the main character, the hero (you).

Through this movie, your goal is to kill as much zombies as you can. To do so, you will be procured weapons as you progress (kill zombies) through the 6 minutes 30 seconds maximum length movie. In other words, you have 00:06:30 to kills as much zombies as you can.

Your overall score as well as other statistics will determine if the movie was appreciated or not. In order to make as much points as you can, you got to stay as near as you can to the helicopter’s shadow (where the director is filming from). By doing so, the camera will record a better image of your actions, therefore, you may earn up to ten times the points you could of earned by killing a zombie. You can also earn bonus points from streaks. Streaks are obtained when you kill more than one zombie in a row (sniper may be useful for that type of combo).

That’s all, I will let you discover the rest. Careful, this game is hard and requires strategy.

Play on GameJolt

New CochonsPursuit 5 Levels Demo Released

A whole new demo of Cochons Pursuit, featuring the firsts 5 worlds of the game and a lot of improvements have been released today.

The first demo has been rushed in order to be ready in time for the 2nd 2beegames contest last fall. A lot of last minute bugs and crash occured at that time due to the game being in a transition state. Everything is now fixed and the game is running smoother and faster than ever… without bugs!

One of the major change is that the game have been converted to the new GameMaker 8, wich makes the loadings of the game a lot faster. The new png* images graphics are also running smoother than before. All of the levels have also been reworked in order to be clearer and have a better difficulty curve for the beginners. I  worked hard to makes each levels more unique and include some of the sceneries in the gameplay. Some enemies are now stronger, instead of being a lot on the screen and most ennemie’s inteligence have been upgraded to makes the levels more fun to replay. Finally, I tried to makes some parts of the action fit with the music, in the idea of my upcoming game ; Save the Planet

The final version of the game is set to be released Q2 2010, but may be reported to Fall ’10 in order to work harder on our project for the upcoming 2beegames contest.

Until then have fun with the new demo, try to beat the bests scores!

Feel free to post comments, bugs or review about the game here.

Download CochonsPursuit 5 Levels Demo Now!


2BeeGames to launch a New Website

2beegames is a fairly new independent games’ distributor which appeared about 2 years ago. This fast growing society brings a lot of help to  indie developers procuring them visibility by hosting money prizes contests as well as publishing deals. During the first 2 contests they held, two games made by Edm Games went through the top 10 finalists. First of all, Save The Planet won a $2,500 community prize voted by the public and finally, Cochon Pursuit finished 7 on the second contest. (See the Top Ten Finalists Video for Indie Competition #2)

2beegames has grown significantly bigger since their arrival on the indie market and they will be soon be providing us a new website full of rich features. www.2beegames.com says someone could win a $100,000 prize which is bigger than the cumulated amount of prizes offered by the Independent Gaming Festival (IGF) competition held each year. The prizes given from 2beegames’ contests used to be around $10,000. This radical increase to $100,000 creates a lot of speculation and thoughts. We cannot wait to see the changes 2beegames have made to their new website. Finally, a small introduction video (exclusively available on FaceBook) nicely sum up their new mission and vision.

On april 1st, they will reveal their new website and on may 1st, information about the new contest should be available for the public.

2beegames seems to have a lot of idealistic ideas about independent games. We hope we will be able to take the opportunities 2beegames offers us with the latest surprise we cooked for you since more than a year now…

Stay Tuned!

Zuwaka: in development for over a year

During the past year and a half, we implanted many new features, changed mechanics multiple times as well as gameplay. In short, alot of evolution happened. Our first goal was to make a game that was controlled by the mouse only.

The Puzzle Game

At first, Zuwaka was supposed to be a puzzle project where a little ball would have to make his way through moving obstacles and different wall textures such as sticky and bouncy. Then it rapidly changed to something much more fast paced in order to fit the Yoyogames’ Save The Planet competition.


Zuwaka: a worldwide hero

We wanted to tell everyone what was going to be the consequences of what, we (human) are currently doing with the Earth’s resources. The world would have been devastated by pollution and controlled by machine. Then, Zuwaka, the name of the ball which soon became a bigger and stronger gene mutated frog, a consequence of the human race’s pollution was sent where everything started, years before, to change human’s nature. The rest was not specifically specified yet and since we never continued it, it never has been.


One Step Further

There are the first graphics we made for our project that was supposed to take part of Yoyogames’ Save The Planet competition. We believed in it really hard. However, pixel drawing is time consuming which is one of the main reason why we abandoned this project so early. The tree appearing on that screenshots took approximately 3 or 4 hours to do. It was such a big sprite for pixel art. ahah! Apart from this, animations are very hard to do which would have taken alot more time!

A new graphic artist

One of our Quebec friend, Edouard Mercure decided to join our team as the offical graphic artist. It looked so different and so good! Finally, someone else who believed in the project! His graphics were awesome and soon became much more polished using transparent sprites well known under the name of PNGs. This huge step from pixel art to Edouard’s unique BMP style helped us a lot through the continuation of this project. If you want to see Ed’s unique graphical style, please download his latest games: Cochons Pursuit and Save The Planet right here: www.edm-games.com.


New Website Online!

Like you probably noticed, the website has been completely changed and is now looking a lot more professional. All the games news will now be posted in blog form to make it faster for us to post news and easier for you to follow the games’ development. Speaking about that, we will slowly add more sections and infos in the games’ respective sections as we progress in their creation.

A new section called ”Indie Games” is also available to help the indie movement growing and the indie developers to get known. It will feature reviews from the best indie games we find on the web. We hope you like the new design, feedback would be appreciated!

Thanks!

Cochons Pursuit Development: 80% Finished

Hi everyone ! With the new website released, I’m happy to show you how the new Cochons Pursuit’s development is going.

A remake from the old game…

Last fall, I learned a new technique to make more polished and professional graphics. At that time, Cochons Pursuit was finished since about a year, but I decided to restart all the game with the new graphical style… At first, I tought it would take about 3 months to do that, but during the development I haven’t been able to resist the temptation to add a lot more features to the game. With my second game ” Save the Planet” , I learned a lot about programming and making a professional game, so it was interesting to work on an old project again with my new skills. Right now, it’s been more than 6 months since I restarted working on the Cochons Pursuit, and the final version is about 80% finished.

The (buggy) 3 Levels Demo

Last Fall, I released a 3 levels demo for the 2nd 2BeeGames.com contest, which went through the top 10 finalists. Sadly, the game hasn’t been played a lot because the demo had been rushed and was very buggy. There was a lot of last minute bugs in it, and the game was crashing often due to the game being in a transition state. ( The game was still containing all the old resources from the 2008 version ). A new version of the 3 levels demo, which will run a lot faster, without bugs or crashes, will be posted on the website soon.

The Development

My main objective right now is to make every level unique to keep the player entertained ’till the end. I’m also trying to make somes enemies stronger instead of just putting a high amount of them in the screen at the same time. The environment of the whole levels have also been reviewed and they are playing a bigger role in the action. I am currently working on the 7th level of the game on a total of 8. It is not sure yet, but I will try to work on a bigger online score system, including individual levels’ best scores.

The Release Date

It is still unknown when the game will be ready to launch, but I can assure you it will not be later than Q2 2010. I’m thinking about releasing the game for free, letting the players give how much they want to pay for the game… That way, the game shall get known more on the internet, and we will probably see more peoples sending their best scores online. Stay Tuned for more!

Indie Game : Windosill

Hi everyone, here is my first indie game review. It is a way to help the greatest independent games out here to get known more… Today, money is running almost all the industries, and people who work in them are not necessarly interested in the project they are working on. The guy at the top who decides to make a project come alive is almost always some business man who doesn’t know anything about gaming, its goal being only to make more money than the amount he spent on for the project. The result emerging from such a path is often a product that’s been made to be built fast and that will sell to the most people possible at the end. It’s a shame how every big budget game (as movies and music…) follow the same known pattern and all look almost the same now. I think it’s the job of the indie people to bring back originality and passion on the scene. Being in the flourishing communication era, this is more possible than ever. Windosill is one of the best examples that we don’t need millions of dollars to make a game that is fresh, fun, inspiring and different.

Windosill, a game by VectorPark

It’s hard to describe what kind of game Windosill is. It is a unique kind of game, but if I had to categorize it I would say it’s an art puzzle game. Half of the game is available for free, but you will have to pay 3$ to see the other half of the experience.Your goal is to interact with the objects in each room, and look for an hidden cube so you can move on to the next one. The goal is simple, but it is the experience that really matters in Windosill. There is a lot of hidden details and possible interactions that make the game come alive, and make you feel like a children who slowly discovers its strange world. Windosill features smooth 3d cell-shaded graphics, and the way they interact with the mouse is simply amazing. The game is pretty short and might take you between 20 minutes and 1 hour to finish, depending on if you are just searching for the solution, or living the experience… Some challenges might get you stuck in some parts, but the game’s overall difficulty is easy. I really recommend that you download the game instead of playing it in stream on the website. The game’s animations are really slow on the website and you might not be immersed like if you were playing the downloaded game. Paying 3$ for the game is really worth it. It’s a unique 1 hour experience that pushes the definition of a game further…

Download the Game Now!